Fantasy boxing without the guesswork.
Draft a stable with your league or sign one to a $100M purse, manage the season, score real fights, and build a record you can argue about all year.
The second way to play.
Sign 20 fighters to a $100M purse. Top the global leaderboard.
- No league to fill. Every promoter signs from the same fighter pool with the same $100M — you are ranked against every other promoter on one board.
- The same fight nights. Your stable scores when your fighters box for real. Prices move with results, so a cheap signing that wins is worth more than a marquee name that sits out.
- The Promoter Belt. A lineal belt fought for in the monthly Circuit, and the holder keeps it until beaten. It is a separate belt from your draft league’s FF Belt.
Tactics and the FF Belt are draft-league features and do not carry into the Promoter League. Play one, or both — one account covers everything.
Sign Your Stable – FreeOpen the parts you need.
Drafting, scoring, fight weeks, belts, Call It, Tactics, leagues, the Promoter League, deadlines — tap a section to open it.
Drafting Your Stable
Every league starts with a draft. Managers pick real professional fighters and build a stable that scores across the season.
- Commissioners set roster size, league privacy, draft settings and scoring preferences.
- Draft pools span boxing divisions so strategy is not tied to one weight class.
- Champions, contenders and prospects all matter because the calendar decides where the value appears.
- Draft live in one sitting, or run a Slow Draft — each manager gets 1, 12 or 24 hours per pick and the whole league drafts on its own schedule.
- Returning leagues can Run It Back: same managers, a fresh draft, and up to two keepers each — a Face of the Stable and a Prospect — locked in before the new draft.
Managing Your Roster
The draft sets your base. After it, the transfer market is how you reshape a stable, if your commissioner has it switched on.
- Free-agent claims swap one of your fighters for a free agent in the same division. Claims go through instantly, so the first manager to claim a fighter gets them.
- Trades are fighter for fighter, the same number each way and division for division. The other manager has 72 hours to accept or decline, you can withdraw an offer while it is pending, and your commissioner can veto it before it goes through. Only trades that go through count toward each stable’s limit.
- Only fighters who have not fought yet in your league’s season, and have no fight booked, can be traded, claimed or dropped. Points already banked always stay where they were earned.
- A hardship pickup skips the booked-fight rule, so you can replace a fighter who is hurt or has pulled out even while they still have a bout on the books.
- By default each stable gets two free-agent claims, three trades and one hardship pickup a season. Your commissioner sets them before the draft, and your league’s numbers are on its League Settings page.
Scoring
Default scoring rewards the things boxing fans already care about: wins, stoppages, belts, big fights and direct rivalries.
- Win: +3 points for every win, by decision, stoppage or DQ.
- KO victory: +1 bonus point on top of the win for a KO or TKO. KO loss: -1 point.
- Major belts: +1 per WBA, WBC, IBF or WBO belt at stake. Both fighters score it, win, lose or draw.
- Star-rated fights: +1 per star on the bout’s 0 to 5 rating, for both fighters.
- Head-to-head: when two managers’ fighters meet, the winner’s points double and the loser scores as normal.
- A draw or No Contest earns no win points, and both fighters keep their belt and star points.
Example: in a two-belt title fight rated four stars, a KO winner scores 3 + 1 + 2 + 4 = 10 and the fighter stopped scores 2 + 4 - 1 = 5. These are the defaults, and your commissioner can change every number.
Fight Weeks
Fight weeks are where the fantasy season comes alive. Your stable scores when your fighters compete in real bouts.
- Ringside is your live room — follow every scored bout as it lands through the week.
- When two managers’ fighters meet, the bout becomes a direct matchup and the winner’s side scores double.
- Public results keep the boxing record visible even for visitors who are not in a league yet.
Belts and Honours
Your season leaves a trail. Fantasy Fights is built so league champions, Promoter Belt holders, callers and league moments can be remembered.
- Cabinet trophies record league titles, your league's FF Belt reigns, badges and milestone achievements.
- Global rankings give every caller a wider ladder to chase.
- Record Book profiles track your career record, honours and season progress.
- Seasons chain — finalise, Run It Back, and your league's history carries into the next season.
Call It
Call It is the weekly prediction game that anyone can try, even before joining a league.
- Pick winners and methods for live fight weeks.
- Build season points, streaks and public badges.
- You'll find Call It in The Gym, alongside the fighter pool and mock draft.
Tactics
Tactics are once-a-season power moves that let managers swing a fight week when it matters most. Draft leagues only — there are no Tactics in the Promoter League.
- Play a Tactic like Double Down, The Finisher or Rocky Moment to boost the points on a single bout.
- Each Tactic is single-use across the whole season, so timing is everything.
- Your commissioner chooses which Tactics are in play. See all 13 Tactics →
Leagues
Leagues can be private with mates or public for fans who want a ready-made table.
- Create a league, invite managers, set the draft and choose how strict the season should feel.
- Join public leagues when you want to start faster.
- Commissioners can tune rules so casual pools and hardcore head-to-head leagues both work.
Promoter League
Sign 20 fighters to a $100M purse. Top the global leaderboard.
- Every fighter in the pool has a price. Fill 20 slots across the divisions without going over $100M.
- Your fighters earn the same fight points as a draft league on default settings, without the head-to-head multiplier. On top of that come bonuses for title wins, for every world belt you hold through a full month, and for nights with three or more of your fighters on the bill.
- Your Game plan: name a Headliner whose points count double all Circuit month, the bad ones included, and arm a KO Bonus and a Rematch Clause, one of each a month. Once your Headliner has fought, they stay in place until the next month.
- You get two moves a Circuit month. A move is a swap inside one division: release a fighter and sign another. Moves are free until your stable’s first fight week ends, a cancelled bout adds a bonus move, and releasing a retired or inactive fighter costs nothing.
- Prices move with results, so the market rewards promoters who spot form early.
- Each fighter locks at midnight UTC on the day of their fight, and frees up when the next fight week begins once their result is in. While a fighter is locked you can’t sign or release them, or move your Headliner to or from them.
- The season table ranks every promoter on total points. The Circuit gives you one rival a month, and the promoter with more points wins the bout. The Promoter Belt is fought for inside the Circuit, and the holder keeps it until beaten, with a draw retaining. It is a different belt from your draft league’s FF Belt.
- No draft, no commissioner, no Tactics. Those are draft-league features.
Calendar and Deadlines
The calendar matters because boxing is not tidy. Fantasy Fights runs on real fight dates, and every lock runs on one clock.
- Every lock falls at midnight UTC at the start of the fight’s date. That covers Call It picks, Tactics and Promoter League fighters. It lands on the morning of fight day in Australia, the early hours of fight day in the UK and Europe, and the afternoon or evening before in the Americas.
- Draft before your league’s season starts. In a Slow Draft each pick has a 1, 12 or 24 hour clock.
- Your commissioner decides whether fights before the draft count (Full Year) or only fights after it (Post-Draft Only).
- The transfer market has no weekly deadline. A fighter can be traded or claimed until they have a fight booked, and never once they have fought in your league’s season.
- Promoter League moves reset when each new Circuit month opens.
- In returning leagues, keeper selections close 24 hours before the scheduled draft, or when the draft starts if no time is set.