
Double Down
×2 total haulTriggerAny fighter, any result
When to spendYour best fighter on a stacked title night — where a huge score is already likely. Multiply a big number, not a coin-flip.
Each one yours to play once a season. The whole game is picking the right moment.
Every Tactic has a trigger, a payoff, and a perfect moment. Spend them well and they swing a season.

TriggerAny fighter, any result
When to spendYour best fighter on a stacked title night — where a huge score is already likely. Multiply a big number, not a coin-flip.

TriggerWin by KO/TKO
When to spendA heavy-handed knockout artist against a chinny opponent. Pure power play.

TriggerWin by decision
When to spendA slick technician or a styles-clash likely to reach the cards.

TriggerBeat another manager’s fighter head-to-head
When to spendA week you draw a rival’s fighter and you like the matchup. Rivalry points.

TriggerYour fighter loses
When to spendShield a favourite in a genuine 50/50 or a risky step-up. Insurance, not offence.

TriggerWin by KO/TKO in rounds 1–3
When to spendAn explosive early finisher against someone who gets caught early or starts slow.

TriggerWin by KO/TKO in round 10+
When to spendA championship-distance fighter with late power in a scheduled 12.

TriggerLose but go the distance
When to spendA durable underdog you expect to lose but survive. Bank points from a respectable defeat.

TriggerWin by unanimous decision
When to spendA dominant favourite expected to sweep all three cards — not a close split.

TriggerCall the exact round of a KO/TKO win
When to spendHighest risk, highest reward. A fight with an obvious finishing window and a predictable finisher.

TriggerYour Round-1 draft pick, one fight
When to spendYour marquee man’s biggest night of the year. The single largest swing you own — spend it once, spend it right.

TriggerA fighter you drafted later beats a higher-drafted opponent head-to-head
When to spendA week your late-round sleeper draws a top-drafted stud. The deeper the upset, the bigger the payoff.
Pick a Tactic, pick the fight, and arm it any time before the fight locks on fight day. Until then you can pull it back.
When the real fight settles, the Tactic scores itself off the official result — method, round, and all.
The league sees the play, the points land on your total, and the Tactic is spent for the season. Choose wisely.
Each manager can play each Tactic once per season, on a fight before it locks. One Tactic per fight.
Tactics are optional — your commissioner chooses whether they’re on and which ones are in play. (Fantasy Fights VI runs with Tactics off.)
Create a draft league with your mates and put all twelve on the table — or step into the app and look around first.