Fantasy Fights Fantasy Fights
TACTICS · DRAFT LEAGUE STRATEGY

Twelve power moves.

Each one yours to play once a season. The whole game is picking the right moment.

THE FULL RACK

The 12 Tactics.

Every Tactic has a trigger, a payoff, and a perfect moment. Spend them well and they swing a season.

Double Down Tactic chip

Double Down

×2 total haul

TriggerAny fighter, any result

When to spendYour best fighter on a stacked title night — where a huge score is already likely. Multiply a big number, not a coin-flip.

The Finisher Tactic chip

The Finisher

Bonus

TriggerWin by KO/TKO

When to spendA heavy-handed knockout artist against a chinny opponent. Pure power play.

Go the Distance Tactic chip

Go the Distance

Bonus

TriggerWin by decision

When to spendA slick technician or a styles-clash likely to reach the cards.

The Grudge Tactic chip

The Grudge

Bonus

TriggerBeat another manager’s fighter head-to-head

When to spendA week you draw a rival’s fighter and you like the matchup. Rivalry points.

Cornerman Tactic chip

Cornerman

Cancels loss penalty

TriggerYour fighter loses

When to spendShield a favourite in a genuine 50/50 or a risky step-up. Insurance, not offence.

Iron Mike Tactic chip

Iron Mike

+3

TriggerWin by KO/TKO in rounds 1–3

When to spendAn explosive early finisher against someone who gets caught early or starts slow.

Championship Rounds Tactic chip

Championship Rounds

+3

TriggerWin by KO/TKO in round 10+

When to spendA championship-distance fighter with late power in a scheduled 12.

Still Standing Tactic chip

Still Standing

+2

TriggerLose but go the distance

When to spendA durable underdog you expect to lose but survive. Bank points from a respectable defeat.

Clean Sweep Tactic chip

Clean Sweep

+2

TriggerWin by unanimous decision

When to spendA dominant favourite expected to sweep all three cards — not a close split.

Poetic Prediction Tactic chip

Poetic Prediction

+6 exact · +2 within one

TriggerCall the exact round of a KO/TKO win

When to spendHighest risk, highest reward. A fight with an obvious finishing window and a predictable finisher.

Face of Boxing Tactic chip

Face of Boxing

×3 total haul

TriggerYour Round-1 draft pick, one fight

When to spendYour marquee man’s biggest night of the year. The single largest swing you own — spend it once, spend it right.

Rocky Moment Tactic chip

Rocky Moment

+3, scaling to +7

TriggerA fighter you drafted later beats a higher-drafted opponent head-to-head

When to spendA week your late-round sleeper draws a top-drafted stud. The deeper the upset, the bigger the payoff.

THE PLAY

How a Tactic plays.

Arm it before the lock

Pick a Tactic, pick the fight, and arm it any time before the fight locks on fight day. Until then you can pull it back.

It resolves on the result

When the real fight settles, the Tactic scores itself off the official result — method, round, and all.

Reveal and points

The league sees the play, the points land on your total, and the Tactic is spent for the season. Choose wisely.

THE RULES

Once each. One per fight.

Each manager can play each Tactic once per season, on a fight before it locks. One Tactic per fight.

Tactics are optional — your commissioner chooses whether they’re on and which ones are in play. (Fantasy Fights VI runs with Tactics off.)

YOUR MOVE

Ready to play one?

Create a draft league with your mates and put all twelve on the table — or step into the app and look around first.

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