Fantasy Fights Fantasy Fights
TACTICS · DRAFT LEAGUE STRATEGY

Thirteen power moves.

Each one yours to play once a season. The whole game is picking the right moment.

THE FULL RACK

The 13 Tactics.

Every Tactic has a trigger, a payoff, and a perfect moment. Spend them well and they swing a season.

Multipliers

Multiply what one fighter scores in a bout, on solo fights only.

Double Down Tactic chip

Double Down

×2 total haul

TriggerAny fighter, any result — solo fights only

When to spendYour best fighter on a stacked title night — where a huge score is already likely. Multiply a big number, not a coin-flip.

Face of Boxing Tactic chip

Face of Boxing

×2 total haul

TriggerYour Round-1 draft pick, one fight — solo fights only

When to spendYour marquee man’s biggest night of the year. The single largest swing you own — spend it once, spend it right.

Knockout

Back the finish.

The Finisher Tactic chip

The Finisher

+2

TriggerWin by KO/TKO

When to spendA heavy-handed knockout artist against a chinny opponent. Pure power play.

Iron Mike Tactic chip

Iron Mike

+3

TriggerWin by KO/TKO in rounds 1–3

When to spendAn explosive early finisher against someone who gets caught early or starts slow.

Championship Rounds Tactic chip

Championship Rounds

+3

TriggerWin by KO/TKO in round 10+

When to spendA championship-distance fighter with late power in a scheduled 12.

Poetic Prediction Tactic chip

Poetic Prediction

+6 exact · +2 within one

TriggerCall the exact round of a KO/TKO win

When to spendHighest risk, highest reward. A fight with an obvious finishing window and a predictable finisher.

On the cards

Back the decision.

Go the Distance Tactic chip

Go the Distance

+2

TriggerWin by decision

When to spendA slick technician or a styles-clash likely to reach the cards.

Clean Sweep Tactic chip

Clean Sweep

+3

TriggerWin by unanimous decision

When to spendA dominant favourite expected to sweep all three cards — not a close split.

Split the Judges Tactic chip

Split the Judges

+3

TriggerWin by split or majority decision

When to spendA razor-close matchup you still back your fighter to nick. When the cards come back 2–1, you get paid for the nerve.

Rivalry

Beat another manager’s fighter.

The Grudge Tactic chip

The Grudge

+3

TriggerBeat another manager’s fighter head-to-head

When to spendA week you draw a rival’s fighter and you like the matchup. Rivalry points.

Rocky Moment Tactic chip

Rocky Moment

+3, scaling to +7

TriggerA fighter you drafted later beats a higher-drafted opponent head-to-head

When to spendA week your late-round sleeper draws a top-drafted stud. The deeper the upset, the bigger the payoff.

Insurance

Soften a loss.

Cornerman Tactic chip

Cornerman

KO-loss penalty wiped · +2

TriggerYour fighter is stopped

When to spendShield a favourite in a genuine 50/50 or a risky step-up. Insurance, not offence.

Still Standing Tactic chip

Still Standing

+2

TriggerLose but go the distance

When to spendA durable underdog you expect to lose but survive. Bank points from a respectable defeat.

THE PLAY

How a Tactic plays.

Arm it before the lock

Pick a Tactic, pick the fight, and arm it any time before the fight locks on fight day. Until then you can pull it back.

It resolves on the result

When the real fight settles, the Tactic scores itself off the official result — method, round, and all.

Reveal and points

The league sees the play, the points land on your total, and the Tactic is spent for the season. Choose wisely.

THE RULES

Once each. One per fight.

Each manager can play each Tactic once per season, on a fight before it locks. One Tactic per fight.

Every Tactic locks with its fight, at midnight UTC on fight day, and the app shows that lock in your own time.

If the fight is called off, the Tactic comes back to you, and so does one whose fighter drops out before the lock. If the fight moves to a new date before the lock, it stays armed and moves with it. The Grudge and Rocky Moment also come back if, before the lock, the bout stops being against another manager’s fighter.

A No Contest hands your Tactic back. A draw spends it.

“Solo fights only” means your fighter is not facing another fighter drafted in your league, one of your own included. Head-to-head bouts already double for the winner, so the multipliers stay out of them.

Tactics are optional — your commissioner chooses whether they’re on and which ones are in play.

YOUR MOVE

Ready to play one?

Create a draft league with your mates and put all thirteen on the table — or step into the app and look around first.

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